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Archive for the ‘iPhone’ Category
Monday, July 20th, 2009
Apple has finally approved Ben’s new iPhone drawing app, Layers, for sale on the App Store!
Layers is a really polished, feature-packed natural media painting program for the iPhone. As it’s name implies, one of its distinguishing features is that it lets you paint on up to 5 different layers. That, combined with its full undo/redo support, makes it easy for even fumble-fingered people like me to create decent drawings. It also sports transparency, 8 different brushes, and a really cool feature that lets you erase portions of the current layer to reveal the layer below — something that’s fun to do with photos because you can ‘knock out’ the background around a subject to reveal the contents of another photo or a drawing below it.
Anyway, have a look at http://www.layersforiphone.com/ And yes, in the interest of full disclosure, it’s written by my son, but even if it weren’t, I’d still be incredibly impressed.
Posted in iPhone | No Comments »
Sunday, November 16th, 2008
Andy Finnell makes a lot of sense in How to Price Your iPhone App out of Existence.
Since the opening of the app store I’ve felt that the $0.99 (or thereabouts) pricing model isn’t sustainable – Andy lays that out in thorough detail.
He does make one point I’d argue with, however. His assertion that developers should charge a price that’s high enough to keep them in business is backwards, in my opinion. Developers should charge a price commensurate with the value of their software to users. If I write an app that only appeals to 5 people and I need $50,000 a year to live, it’d be ridiculous to ask those 5 people to pay $10,000 / copy. If it’s worth $50 to them based on what it can do, then that’s what it’s worth. If that’s not enough to pay the bills, then I shouldn’t be writing that application, or should look at changing something (the feature set, advertising, or marketing) to make it more viable. Of course, we often don’t know the correct formula at the outset, but in the case of iPhone apps, it seems clear that charging $0.99 is not going to enable you to really support or update it long-term (where “long-term” is more than a few months).
Posted in Development, iPhone | No Comments »
Wednesday, July 23rd, 2008
Posted in Random Ramblings, iPhone | No Comments »
Monday, May 5th, 2008
Posted in Development, iPhone | 2 Comments »
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