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Archive for the ‘Development’ Category
Friday, January 23rd, 2009
I’m very excited about Ironic Software’s establishment of OpenMeta, a new standard for storage of tag metadata on OS X. Storing spotlight keywords in the Finder/Spotlight comments of files has always been problematic, but up until now, it was the best solution available if you wanted general-purpose access to the tags via Spotlight.
Now OpenMeta uses the metadata capabilities in HFS+ to uniformly store tag information – and provides open source code to make it easy for developers get on board. Ironic’s Deep application uses it, and Gravity Applications’ new Tags app is doing it too – you can assign tags to files, email messages, photos – it’s very slick and oh-so-much-better on a technical level – we just have to get more people to adopt it! As always, one of the missing pieces is being able to tag documents as you’re saving them – Default Folder X already supports this using the traditional Spotlight comments, so it makes all the sense in the world for DFX to support OpenMeta.
So in answer to all the emails I’ve been getting – YES, Default Folder X will adopt the OpenMeta standard (while still supporting Spotlight comments too, for those of you that aren’t ready to switch).
Tags: deep, openmeta, save dialog, spotlight, tags Posted in Default Folder X, Development, Leopard | 11 Comments »
Sunday, November 16th, 2008
Andy Finnell makes a lot of sense in How to Price Your iPhone App out of Existence.
Since the opening of the app store I’ve felt that the $0.99 (or thereabouts) pricing model isn’t sustainable – Andy lays that out in thorough detail.
He does make one point I’d argue with, however. His assertion that developers should charge a price that’s high enough to keep them in business is backwards, in my opinion. Developers should charge a price commensurate with the value of their software to users. If I write an app that only appeals to 5 people and I need $50,000 a year to live, it’d be ridiculous to ask those 5 people to pay $10,000 / copy. If it’s worth $50 to them based on what it can do, then that’s what it’s worth. If that’s not enough to pay the bills, then I shouldn’t be writing that application, or should look at changing something (the feature set, advertising, or marketing) to make it more viable. Of course, we often don’t know the correct formula at the outset, but in the case of iPhone apps, it seems clear that charging $0.99 is not going to enable you to really support or update it long-term (where “long-term” is more than a few months).
Posted in Development, iPhone | No Comments »
Monday, November 3rd, 2008
Posted in Development, HistoryHound | No Comments »
Wednesday, October 8th, 2008
Posted in Development, HistoryHound | No Comments »
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